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Cyberpunk 2077: No Longer a Revolution.

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Cyberpunk 2077 is a controversy, like many other controversies that the community has been caught up in recently.

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After a period of playing, experiencing and enjoying this game to death, it has left me with a lot to talk about. There are compliments, there are criticisms. So I would like to bring everyone the most impartial and detailed reviews of Cyberpunk 2077. I will avoid talking or spoiling too much about the plot because the game has just been released and many people have not experienced this game. So please feel free to read this article.

Going back a bit to when I first played “The Witcher 3: Wild Hunt” about 4 years ago, there has never been a game that attracted me to eat and sleep because of it so much. A day has 24 hours, 18 hours of which I am Geralt of Rivia. Why, I won’t go into it again because everyone has been singing TW3’s praises for the last 4-5 years. Since then, I’ve become much more picky when it comes to gaming. Very few games I’ve played in the past have gotten me that hooked. “God of War” and “Persona 5” are the few and rare ones I can name.

When I got my hands on Cyberpunk 2077, I hoped CD Projekt Red would bring those feelings back to me once more. And they did. In a very clumsy way. “Cyberpunk 2077” was in development for about 9 years, while “The Witcher 3: Wild Hunt” was in development for 3.5 years. So both of these games started their development within a very close time frame. When TW3 was released, CDR did not hesitate to pour all the things that made it successful into Cyberpunk 2077 to continue developing. But along with that came the downsides.

First of all, it's still an old formula. The formula that creates success in building the world, setting and characters in CD Projekt Red's games. Everything is developed through different types of quests. Each quest is an interaction between the player and the characters, the activities around Night City. This helps the city as well as the world of Cyberpunk 2077 come to gamers in the most natural way. Making players immersed and feel like they are a part of this bustling city.

We have many types of quests, but I will divide them into 2 main types. Main quests and main quests. These quests are to tell the main story of the game. The supporting side quests are quests that, after completion, will give players more options to develop the main story. These quests can be counted on the fingers, and the duration is not really long when it only takes 20-25 hours to complete. But in short, the characters are memorable in their own way. The story that the game brings as well as the endings related to it really hit my emotions as it touches on many very humane issues that I cannot present in detail to avoid spoiling.

The other type is side quests. Literally side. Including side jobs that do not support the main storyline, business deals, city cleaning activities, and jobs related to buying and selling vehicles. These side jobs will also have their own engaging stories to guide players, and the rewards for these jobs are also worth the time players spend on them. Side stories can take players from one emotion to another. It can be funny, interesting, and it can be very touching. It contributes to building diversity for Night City, in a city where there are thousands of lives with thousands of different circumstances that need to be known and explored.

Outside activities will also help players earn a little money to upgrade their characters and equipment, as well as experience points for players to upgrade the skills they want. We can participate in hand-to-hand combat on the street to find the biggest guy in this city. Or you can participate in underground car races for money and fame. Players are not forced to participate in all the activities, but they are there and they give us the choice to do it or not.

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